
As others have said, the story just kind of “stops” rather than ends, and what few details we were given had little to do with the rest of the series. Yes, given that the villains were invincible unknowable space gods, an unconventional ending was the way to go.
Mass effect 3 endings code#
That killing synthetics with Reaper code encompasses EDI and the Geth inside the veil makes saving them prior useless doesn't change the inevitability of their return, or that Destroy's explicit text is about requiring synthetics and organics having to learn to freely live with each other. Choosing this involves accepting independent synthetics returning and an assertion that you can both exist without wiping each other out, but that it's an effort that needs to be made freely. In destroy, you have the freedom to reject the idea that synthetics have to wipe out organics, you're told that it you choose this, Synthetics will return and wipe out humanity. The literal explanation of control and the Illusive Man involved preventing organic extinction through being the Reaper overlord because again- you accept the inevitability of synthetics wiping out organics. The explicit explanation of Saren and Synthesis is that organics and synthetics are guaranteed to clash and wipe out organics, choosing Synthesis is agreeing that peace isn't achievable and preventing this requires merging the two. Why did they need to get away from this? This the really why the whole thing ultimately left a bad taste in the mouth, and I while I still adore the games, and day one purchased the remakes and played them all again (and will continue to do so periodically)- I will never know what the hell they were thinking with those endings.

The ending should have always been about how well you did building these alliances. the reapers and building an army to defeat them through alliances and conventional means within the fiction of this world. Come on Bioware- this game has always been Shepard and Crew/galaxy vs. The whole mystical god-like "star-child" coming into play in the 11th and letting us choose our space magic laced deus ex machima ending- totally straight out of right field. I will also say, with all three endings- they got the TONE way off. Still doesn't fix the fact they didn't stick the ending, which SHOULD have had this kind of stuff going on in the epilogue, to REALLY let us say goodbye. Now, I realize the Citadel DLC was essentially a big apology for this, and it did give a lot of what people wanted, just inserted right before the final mission instead of the actual ending- and it did a pretty good job of it. We want to see how the world made out, we want Shepard to reunite with his love interest, connect with other squad-mates, etc. Barely any indication that Shepard even lived. So brief, no moment to really take in what you accomplished. But its execution was just so unsatisfying. This is the only acceptable outcome of the tree. Destroy- the only real ending in my mind. Control and Synthesis- these don't even feel like the would fit into this universe- neither make a lick of sense- and just feel like something out of a completely different game series- going into any would just take things so far into bad fanfic territory.Ģ.

I was ready to type paragraph after paragraph of the same arguments made for years now explaning why for each ending, buts its as simple as:ġ. The endings were a mess- they took away all choice, and agency that was built up over three games via various choices.īut most damning off all- all three ends just plain sucked.
