

Note that the upgrades for the catalysts are as following:īronze unspecific/silver unspecific/gold unspecific (bronze character specific)/silver character specific/gold character specificĪlso note that gold unspecific and bronze character specific have the same effects.ġ0/12/15/17/20% chance when HIT to avoid all damage and gain ARMOR for 5/15 seconds if the opponent has over 10 COMBO HITS.Ģ5/35/50/75/100% chance when suffering a DEBUFF to gain IMMUNITY for 1/6 seconds.Ģ5/35/50/75/100% chance when inflicting BLEED to increase its duration by 1/6 second.ġ0/12/15/20/25% chance when HIT to DISABLE oponent BLOCKBUSTERS for 5/15 seconds if the oponent have a fully charged BLOCKBUSTER. Gain a 10% chance to inflict BLEED for 5/15 seconds when HIT while benefiting from ARMOR. Each stack is removed when HIT with a combo count at any multiple of 10. Once per match gain 25/50/100% chance when suffering a HIT that would be fatal to gain FINAL STAND for 5/15 seconds.īegin the match with 10/30 seconds of UNFLINCHING and IMMUNITY.Ģ5/50/100% chance when BLOCKING a HIT to inflict WITHER for 5/15 seconds.īegin the match with 5 stacks of ARMOR. Landing a CRITICAL HIT grants permanent ENRAGE. Gain 1 stack of PRECISION every 15/5 seconds. Gain a 10/30 second ENRAGE every 10/7/5 seconds. Also gain a 15/20/25% chance to inflict a 5 second STUN.Įvery 30/20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset. When hit while benefiting from ARMOR, reflect 25% of the incoming damage.ġ0% chance when HIT to gain ARMOR and HASTE for 10/30 seconds if you have a fully charged BLOCKBUSTER.ĭeal 50/100% bonus damage if the opponent has a fully charged BLOCKBUSTER. One can be obtained at any rarity level, and the other is only gold.ĥ/10/15% chance when HIT to gain ARMOR for 2/12 seconds. Valentine gains 1/6% METER per second while benefitting from REGEN.Įach element has two catalysts. When reaching 5 stacks of MIASMA, opponents suffer permanent SLIME. MIASMA is removed when Umbrella is KNOCKED DOWN. Umbrella gains 1 stack of MIASMA every 13/3 seconds. Once per match while suffering from a DEBUFF, Squigly gains 50/100% chance when defeated to resurrect with 50% health and transfer all her debuffs to her opponent. While benefiting from a BUFF, Robo Fortune gains a 25% chance when HIT to inflict POWER SURGE and INVERSE POLARITY for 5/15 seconds each. Peacock's projectiles inflict Heavy Bleed, Cripple and Armor Break for 5/15 seconds when Blocked. Each CRITICAL HIT Parasoul lands increases CRITICAL DAMAGE by 10/110%, and inflicts permanent BLEED. Parasoul gains PRECISION when spawning a TEAR. When any hit suffered deals 10% health, reflect 50/100% of the damage. Painwheel cannot suffer more than 10% health from a single hit. Increase slow duration by 1 second per level When reaching 5 stacks of SLOW the opponent becomes STUNNED for 3 seconds. Fortune inflicts SLOW and DEATH MARK for 2/12 seconds when her attacks are blocked. Opponents lose 1/6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE.Įliza has a 5% chance when HIT to inflict HEX and CURSE for 5/15 seconds if her opponent has a higher percentage of HEALTH remaining.Įffect duration increased by 1 second per levelįilia has a 50% chance to gain 1 stack of EVASION for every 15/5th combo HIT suffered.įukua has a 5% chance to inflict FATIGUE for 15/5 seconds when HIT below 50% HEALTH While Big Band is above 50% HEALTH opponents suffer 1/6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH.Ĭerebella has a 25/75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack. If DEATH MARK expires, opponents suffer IMMOBILIZE for 15 seconds.ĭecrease duration of DEATH MARK by 1 second per levelĪfter 130/30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE.Īctivation time reduced by 10 seconds per level


When Annie BLOCKS a HIT, she inflicts a 20/10 second DEATH MARK, which is removed when she suffers a 10 HIT COMBO.
