soliti.blogg.se

Wildermyth potency
Wildermyth potency








wildermyth potency

The one or two heroes you bump up a tier in legacy does have some considerations though. But then again at the end of the second campaign I merrily marked them all as legacy because I'd grown so fond of them.ĭo your old timers when recruited into a new campaign from legacy ranks get a completely reset retirement timer? Or might you only have them for a chapter or two?Įveryone that was not a legacy character is made a legacy character at the end of a campaign. In my second campaign I got a B player from my first game instead of a rockstar.

wildermyth potency

Is there some meta-strategy to who you mark as being legacy at the end of a campaign. Just got the Gorgon and Drauven campaigns to do on TH now (I've done em all already, just on lower difficulty) Knocked out the Enduring War on Tragic hero. Right yes, you can always recruit legacy characters at towns (and it's a very good thing to do, as they a: come with at least t1 equipment in all their slots other than accessories, and b: can come in incredibly powerful if they're a mythwalker or the equivalent) Just to clarify a bit, I'm going through the Morthagi campaign right now and, while you only *begin* with starting units, you have the option to recruit legacy characters instead of a baseline character for extra legacy points. The first two campaigns (Gorgon and Morthagi) just work off starting units, but all 3 of the other campaigns require you to start with at least one legacy hero, who's drawn from your Legacy! (Thrusks with damage ugprades are terrifying) Which can be a big deal on high difficulties. This means you can spend your legacy points on recruiting more Legacy heros, or cancelling upgrades for enemys. On the flipside, you no longer have to buy weapons for your hero, and transformed limbs can have immense scaling, including with Potency, which can be a big deal. Commiting to both arms usually gets you some sort of ugprade - Wolf picks up the fantastic multi-hit Frenzy, Crow gets a big damage increase, yaddayadda.

wildermyth potency

You loose out on two-handers and offhands as well, which can be a big deal.

WILDERMYTH POTENCY UPGRADE

You also should commit to buying the upgrade for them. For mystics that means things like going for Vigorflow or Indigence, etc. Generally, if you want to go down that route, you have to commit to it and build for it. Two: Offensive limbs are a bit more complex. Even the slower legs tend to get stuff to make up for it - Fire legs are slower, but pack in extra warding (A firelegged mystic is hilariously tanky vs any magic damage). One: Transformed limbs are basically always better than just having a hook or peg leg. but I'm kind of leery that all transformations should be embraced all the time. Maybe that's a case of a unique situation happening while I was still learning the game and so it has an outsized effect on my perceptions. My dude was moving 3 spaces a turn and that was just BRUTAL. Then I had a mission where enemies kept coming until I exited a zone. which REALLY slowed him down when it hit the legs. I got one that slowly turned a guy into stone. I don't think I've ever turned down a transformation. His wife has a bear arm! And if you mess with her and give him Lover's Vengeance then your days are truly numbered! He runs up and does a bite, attacks with his claws which are now water based because he used to have a water mace, and then sometimes follows up with a lightning bolt.










Wildermyth potency